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Tarantara
THE LANDS OF TARANTARA
Tarantara is a changing land. Alliances are formed and broken, and a constant battle for power threatens to rip apart what every race holds dear. A new evil arrises from the lands beyond the map, creatures huge and scaly and larger than the race of the proud dragons, and they break through to attack all. They disreagaurd the different species, and assault all creatures. But where do they come from? And why are they attacking? A small group of creatures, representatives from the races set off to gather knowlage about these beings in hopes of finding a way to defeat them. Following in the wake of the giants, are the Goblins, a new plague to the land. They have driven the dwarves from their mountain home and taken over most of Paerish. But the elves remain strong, and hold them at bay from their beloved forests and their capital, Heartwood. Will you fight for the land? Or work to send it to Chaos? Let the Horn sound...
The Leaders of Tarantara
High King of Men: Aric Summers
Queen of The Elves: Nala
Dwarf Lord/ Lady: Barron Cormac Toreln the IV
Emperor of the Beasts: Lakieth
Queen of the Rougues: Aunna
Selkie Cheiftain: Ceriden
Herana Clan Leader: Shannette
Goblin Shaman: Obsidion
Suggestions If you have any suggestions for the site, you can put them here,suggestions about new boards, the plot, or anything else that needs improvement. Moderators: Ceriden, Shanette, Aric Summers
Recomended Sites All these sites are highly recommended, and extremely fun. Any of them would be a great edition to your RP repertoire. Moderators: Ceriden, Shanette
Mylithia (1 sub-board) As the capital city of the Mainland, this bustling place is home to every sort of human, and even non-humans are a familiar site. This is also were the Great Council meets, if ever the need arrises for topics to be iscussed amung the races. Moderators: Ceriden, Shanette, Aric Summers
Vyry Vyry is a small port city, fairly well fortified, and a good place to relax and recooperate after days of weariness. Moderators: Ceriden, Shanette, Aric Summers
Nitance (1 sub-board) The pirate port. Nitance is situatedon an island just of the western peninsula of the Mainland. This place is rough and tumble, and houses not only pirates, but theives, assasins and various other shadey characters. Moderators: Ceriden, Shanette, Aric Summers
Teaivann Woods The Teaivann Woods are thick and old, they have stood in the heart of the Mainland for thousands off years. A river runs through the center, dividing it into two sections; the East Woods, and the West Woods. Moderators: Ceriden, Shanette, Aric Summers
Grasslands The grasslands strch across the southern point of the Mainland, and is also known as the Sea of Grass because it waves as endless as the sea. It is long and golden in some parts, and short and green in others. Moderators: Ceriden, Shanette, Aric Summers
Ice Plains The Ice Plains are by far the coldest point in the Mainland. Like the Grassland, it steaches as far as the eye can see, with only the occasional hardy tree to break the monotony. It is difficult to survive here, but once survival is learned, the ice can be a powerful ally. Moderators: Ceriden, Shanette, Aric Summers
Soirail Soirail was once the capital city of the dwarves. The goblins have driven them out and taken control. Soirail is nestled deep in the center of the Paerish Mountains, it is a heavy stone stronhold with only one flaw; it does not have good soil to farm, so in the case of seige, food must be brought in from the outside. Moderators: Ceriden, Shanette, Aric Summers
Paerish Mts. The Paerish Mountains run along the Northern part of Paerish. They are mostly barren, and reach extreamly high altitudes, bringing cold weather and thin air. Moderators: Ceriden, Shanette, Aric Summers
Borraine Mts. (1 sub-board) The Borraine Mountains lie along the southern tip of Paerish, and are much smaller than the other range. The Borraines have a lower altitude and a higher treeline, so they are lightly forested with conifers of all kinds. Several springs and waterfalls empty into valley that are quickly filled with lakes. The surviving dwarves have made their encampment here, hidden away from the goblins view. Moderators: Ceriden, Shanette, Aric Summers
Watre Forest The Watre forest is a deciduous forest filled with ancient elms and oaks. Ambient birdsongs fill the light-dappled woods, and the undergroath mostly consists of fallen leaves. This is the forest of the Elven folk. Moderators: Ceriden, Shanette, Aric Summers
Heartwood Heartwood is the elven major city, in fact, it's pretty much their only city. Built high in the trees, this hard to find place is characterized by the heaily camoflauged bridges that conect one building to the other, so theoreticly, the elves never have to set foot on the ground. Moderators: Ceriden, Shanette, Aric Summers
Cairn Island This is the ancient home of the dragons. All dragons are born in the various caverns and forests of this wild island. In the center of a small mountain range is a live volcano, believed by the dragons as a sacred place, on which young dragons step from their chickhood into full-flamed fury. Moderators: Ceriden, Shanette, Aric Summers
Souriney Loch Souriney Loch a great lake located inland of one of the various islands. It is a great place to restock freshwater on any sea-going vessel, but it is located next to Cairn Isl, and it is also a favorite stop of dragons, so others visiting must keep on their toes. Moderators: Ceriden, Shanette, Aric Summers
Arrley Coast The collective name for several chained islands western coast, the Arrley is jagged and perilous, with rocks lying like iceburgs up to a mile of shore. There are many rocky beaches and twise that of sttep cliffs. Selkies and their kin love this place because of the many fish that swim these shores, and because of the amazing sunbathing rocks. Moderators: Ceriden, Shanette, Aric Summers
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on Mar 22, 2009, 8:57pm by 5g8d8158 in Cheating Wife
Isle of the Herla There is an island only about one third of a mile away from Aralli Coast where the selkies reside. It is one of the larger of the chain of islands, stretching nearly fourty eight miles across and one hundred miles long. It is covered with various kinds of forests and long sloping meadows, there is a ridge of mountains that line the south of the Islands coast. To humans and other beings of human decent, this Island my also be known as Island of the Deer. Moderators: Ceriden, Shanette, Aric Summers
Little Island Little Island is the smallest of the archipelago, only a few miles long, and a two miles wide. It is, for the most part, grassy and flat, with nice beaches and kelp forests off the coast.Mud flatsline the back of the coast, and the island has an enormous population of bison. Moderators: Ceriden, Shanette, Aric Summers
Dorsal Island Named for its shape, Dorsal Island has three points, one jutting out farthur than the rest. The wind blows cold here, and coniferous trees line it's coast. The water is generaly choppy, and big waves crash upon its sandy shore. Moderators: Ceriden, Shanette, Aric Summers
Aradai Erato The City-Below-the-Earth Aradai Erato is the capitol city of the Ancients, the bustling underground center for all their actities. Aradai is all below sea-level, dug out centuries ago by the Ancients ancestors. There are only a few entrances, all hidden, making this a hard place to find. Moderators: Ceriden, Shanette
Weeping Sea The Weeping Sea was given its name for the abnormally salty water. It has little visibility, and the shore is a sieries of smooth, lumpy rocks, and are constantly pounded by the waves. Moderators: Ceriden, Shanette
Akhenton Venkata The Death Hills A sieries of plateaus that rise starky against the horizon. Thes areas are constantly windblown, and covered in reddish yellow dirt. They are difficult to climb up, but sometimes a path has been worn into the side by the many feet that have saught the easiest side up. Moderators: Ceriden, Shanette
Explore Ahh...the open ocean. If you have a boat, or other means of traveling across the water, you can aimlessly float around, and perhaps you will discover a new land! Moderators: Ceriden, Shanette, Aric Summers
Riddlers' Cove (1 sub-board) The Riddlers' Cove. Famous for the riches hidden within- and the many monsters gaurding it. Once you solve the riddle, you can enter this board. The Riddle:
When I am filled I can point the way, When I am empty Nothing moves me, I have two skins One without the one within.
Merchant's Ship Te merchant owning this ship travels all across Tarantara, selling his wares to anybody who needs them, and not just humans. He has sailed all across the realm, and has vast knowlage of its inhabitants and land. If he likes you, perhaps he will share some of his great wisdom... Moderators: Ceriden, Shanette, Aric Summers
Challenge Here is were you can challenge people to fight. You do not have to limit your fights to this board though. These are more organized, however, and you can choose to have a judge if you wish. Moderators: Ceriden, Shanette, Aric Summers
Combat Here is were your fight takes place. Make sure that you lay out the rules of your fight before it starts. This includes what weapons you can use and such like that. If you want a judge then say so in the beginning and a moderater will watch it. Moderators: Ceriden, Shanette, Aric Summers